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Dolphin Hall

L1 Hallmaster: Thayde
Hallsecond: Cazavin
Master of Apprentices: OPEN
Headwoman: OPEN
Dock Master: OPEN

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Dolphin Craft

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When the timeline progresses into Turn 12, look for an announcement about the Inaugural Dolphineer TimeWarp class!

Written by Heather as L1 on July 1st 2024


History


The Dolphin Hall was established on the Southern Continent three turns into the 9th Interval at Topaz Sea Hold.

It prospered, and there were many women in the craft before the series of plagues and the banning of women from the southern crafts.

The plagues didn't leave the Dolphin Hall as badly decimated as many of the other crafts, thanks to the open immigration policy of Topaz Sea Hold, the original location of the Dolphin Hall.

All was well at the hall until 1190, when all crafters were withdrawn from Topaz Hold because of the Lord Holder's alliance with the Weyrholds - including the dolphineers.

But the Hall did not stand empty for long. At Lord Jaryd's request, northern dolphineers came south and moved into the abandoned buildings, forming a new Hall under the leadership of Hallmaster Heffrin.

Although it wasn't exactly a congenial relationship between the northern dolphineers and crafters at other Holds, over the turns things have settled down, leaving the Dolphin Hall as an established and accepted part of the south.

In Turn 3 of the 10th Pass, the Hall was decimated by a major storm that hit Topaz Sea Hold after which, the Hall relocated to its current location in an old sea holding dug into the cliffs just off the sea. It is located just a half candlemark walk from Dophin Cove Weyr.

In recent history, the Hall was led by Hallmaster Famell, who then retired to Jade Harbor. He was succeeded by Endarin, who served as an Interim Hallmaster.

During a promotion ceremony in Turn 8, a fire broke out in the Hall, and most of the main structure sustained serious damage. It took an entire Turn to remodel and rebuild what the fire damaged.

In Month 1 of Turn 9, Endarin ended his term as Hallmaster, promoting Thayde as the new Hallmaster in Month 1 of Turn 9.


Location


The Dolphin Hall is the only Hall not located or beholden to a major Hold. The hall is currently located about half a candlemarks walk from Dolphin Cove Weyr in a series of caves in the cliffs overlooking the sea.


Building Information


The Hall is located in an old SeaHold that was left abandoned after the plagues. The SeaHold was of the traditional style, almost completely built within the cliffs at the back of the sheltered bay that is a part of the larger 'Dolphin Cove' area. With deep water access for small ships into the large sea cave the location was naturally well suited to a Hold, and now to the Dolphin Hall.

When the Dolphin Hall arrived they immediately put the two lower levels of the SeaHold into use. The lowest level contains kitchens; the dining hall; rooms that have been converted for use as classrooms, workshops, and equipment rooms; and those converted for the use of various non-dolphineer crafters within the Hall. The second level needed little renovation to function as offices, dormitories, private rooms and suites for the Hall's population. Since there hasn't been a pressing need to open and renovate the third level this remains closed off.

The basic layout of the Hall is of a single corridor on each level running parallel to the cliff-face. The occupied rooms are all between the corridor and the cliff so each has natural light from windows at the cliff end of the room. Nearly all of the rooms are long and narrow to enable as many as possible in the space, each with at least one window and a door into the corridor at the opposite end.

Across the main corridors from the the occupied rooms are the doors into shallow, often rough-hewn storage rooms. The larger of these have electric light. Some of these are plumbed as basic bathing rooms and necessaries.

While there are a few other entrances into the Hall on the lower level (most notably into the kitchens and via the sea cave) the main entrance is at the top of the wide flight of stone stairs rising up from the working dock area. The main doors, though double in width, are not particularly tall but do lead into a large, lofty foyer which rises up into the second level. An ornate staircase on each side of the great room gives access to the open gallery across the back of the foyer and from which the second level corridor leads away to both the left and right.

On the second level to the left of the foyer are the former SeaHolder's rooms with an excellent view of the docks below and of the entire bay. These are now the Hallmaster's office and personal rooms. In the same position on the other side of the foyer is another large suite of rooms, now converted into the offices for the Hallsecond and Master of Apprentices.


Technology Level


Thanks to AIVAS, the dolphincraft is fairly sophisticated. They have diving bells and modified flamethrower tanks that help to serve as compressed air tanks to help them stay under and dive deeper than they would normally. For more information on the specific technology, see the craft information section.


Female Policy


Considering the current dolphinhall is aligned with the northern Dolphin Hall and located near a Weyr, female crafters are always welcome. Many take advantage of this open policy.


Population and Plague Effects


There are just under two hundred people living at the hall - dolphineers, their families, and support staff. Due to the fast action of the Dragonriders during the storm of Turn 3, almost all of the residents of the hall managed to survive and relocate to the new location. Other dolphineers are posted to seaholds throughout the southern continent. The dolphin hall also has a harper and healers assigned to them, as well as some crafters from other disciplines. If the dolphineers require anything their resident crafters can't provide, they go instead to the crafters located at the Weyr.


Economy


Originally heavily supported by the Northern Dolphincraft, the dolphineers at Dolphin Cove are now sufficient in providing for themselves through trade with the Weyr and other local holdings.


Transportation Information


With the Weyr being fairly close, the dragons offer some transportation. The Hall has its own boats and the capability of swimming long distances if they have to get from one place to another.


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All references to worlds and characters based on Anne McCaffrey's fiction are © Anne McCaffrey 1967, 2013, all rights reserved, and used by permission of the author. The Dragonriders of Pern© is registered U.S. Patent and Trademark Office, by Anne McCaffrey, used here with permission. Use or reproduction without a license is strictly prohibited.