Technician Craft

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Technician Craft: Hall Organization

Technician craft is a subcraft of Smithcraft and includes many common studies with other areas of smithcrafting, for example with woodcraft and metalsmithcraft. The technicians do not have their own Craftmaster, but share the same with the Smith Halls. The Technician Hallmaster at Jade Harbor Hold serves under the Northern Smith Craftmaster.

  • The Hallmaster is responsible for the overall function of the Hall. They oversee the masters and senior journeymen, and assigns duties to all technicians, including those stationed at various Holds and Weyrs. The Hallmaster handles the relationships and communications with other Halls and Holds, and takes care of hundreds of other administrative requests that come to her desk on a daily basis.
  • The Hallsecond assists the Hallmaster in her duties and acts as her second-in-command, overseeing the junior journeymen and Hall projects. The Hallsecond also ensures that the Hall's library is up-to-date, and is responsible that the storerooms are stocked, and that equipment and machines are in optimum condition.
  • The Master of Apprentices oversees all of the apprentices, supervises their studies, and gives out punishments. They act as a parental figure to the apprentices, helping them in their problems. The Master of Apprentices is the first person an apprentice turns to when they need help or guidance. The MoA is also the person to whom pranks should be reported.
  • The Headwoman oversees the non-crafter staff of the Hall, gives them assignments, and looks after the stores together with the Hallsecond. She also hires additional personnel when needed.
  • The Head Cook oversees the kitchen staff, food preparation, and food stores. They report to the Headwoman.
  • The Stablemaster oversees the Hall's stable, cares for the Hall's runners, and oversees the other stablehands and apprentices on stable-duty. He reports to the Headwoman.

Apprentices

Apprentices participate in block studies, with intensive coursework in one or two specialties each sevenday, changing the next. Junior apprentices attend class sessions for four candlemarks each morning and four candlemarks each afternoon. Senior apprentices attend only morning class sessions, with the afternoons spent in project work or specialized studies.

Junior Apprentice classes: Morning sessions

  • Sevenday 1 Mathematics
  • Sevenday 2 Basic engineering
  • Sevenday 3 Basic electrical engineering
  • Sevenday 4 Basic chemistry

Junior Apprentice classes: Afternoon sessions

  • Sevenday 1 Electrical engineering
  • Sevenday 2 Physics
  • Sevenday 3 Basic mathematics
  • Sevenday 4 Basic metallurgy and alloys

Senior Apprentice classes: Morning sessions

  • Sevenday 1 Designcraft
  • Sevenday 2 Hydro engineering
  • Sevenday 3 Chemical processing
  • Sevenday 4 Advanced designing

Apprentice Schedule

Apprentice Schedule

The following are the typical daily schedules for both junior and senior apprentices.

Notes: Kitchen duty means the apprentices assist the Kitchen Staff with anything assigned, from washing dishes to peeling vegetables. Laundry duty is assisting workers with the vast amount of washing for the Hall. Dorm duty is cleaning the apprentice dorms top to bottom - sweeping, mopping, dusting, etc. Outdoor duty is cleaning the stable, feeding & caring for the runnerbeast and tending the kitchen garden.

Junior Apprentice Schedule

Jr apprentices do not have any additional duties outside those listed in the schedule. Classes are on all days but restdays.

  • c/m 5-6 Kitchen duty
  • c/m 6-7 Breakfast
  • c/m 7-11 Classes
  • c/m 11-12 Noon meal
  • c/m 12-4 Classes
  • c/m 4-5 Outdoors duty
  • c/m 5-6 Dinner
  • c/m 6-7 Library studies
  • c/m 7-9 Free time
  • c/m 9 Lights out

Senior Apprentice Schedule

Sr apprentices have their team duties in the afternoon as well as helping the JM on duty during that time.Classes are on all days but restdays

  • c/m 5-6 Dorm duty
  • c/m 6-7 Breakfast
  • c/m 7-11 Classes
  • c/m 11-12 Noon meal
  • c/m 12-4 Team project or specialization studies
  • c/m 4-5 Laundry duty
  • c/m 5-6 Dinner
  • c/m 6-7 Team project or Library studies
  • c/m 7-9 Free time
  • c/m 9 Lights out

Journeymen

Journeymen continue their studies toward mastery independently. They can be assigned either to a Hold or Weyr, or remain for Hall-duties.

A journeyman on Hold or Weyr duty:

  • - Maintains and repairs the machinery and technology in the assigned area.
  • - Replies to repair requests in the area.
  • - Installs new technologies as needed.
  • - Acts as technical support of the area.

A journeyman on Hall-duties:

  • - Teaches: Most apprentice classes are taught by journeymen.
  • - Engages in project work: There are several projects going on in the Hall. The projects usually involve invention of new technologies or improvement of old ones. An example of a project is the Hall's current windpower-experiment.
  • - Emergency repair duty: A journeyman assigned to this duty answers all requests of technical help within riding distance. These calls are fortunately few, but usually when they happen they are urgent ones. Journeymen can also flag down a sweeprider to answer a call from a more distant location and has a right to ask a senior apprentice(s) to help him/her if more manpower is needed.

Masters

A technician rarely makes master rank before their fortieth birthday. Mastery requires in-depth specialization on some of the many aspects of Techcraft.

Masters oversee projects or specializations within the Technician Hall's sub-crafts. They supervise the journeymen assigned to their projects or teaching their specializations. They also teach apprentices, particularly those who show an aptitude or interest in their own specializations.

Technician Hall: Courses of Study

The following courses are studied by all technicians:

Engineering (Also referred to as Basic Engineering): Study of techniques, learning basic engineering skills.

Electrical Engineering: Study of electrical systems, production of electricity and power.

Hydro-Engineering: Study of hydro-power production, hydro-powerplants and their maintenance and building.

Mechanical Engineering or Mechanics: study of mechanics, mechanical devices, building, designing and maintaining machines.

Design or Designcraft: Learning to draw and read blueprints, design differents systems and new technology. Includes mechanical drawings and construction guide-diagrams.

Metallurgy & Alloys: Study of different metals and alloys, their uses in tech craft, their weaknesses and maintenance. Includes basic metalsmithing skills, production of parts and spare parts.

Chemical Processing: Study of various chemical processes, such as paper-making, brewing, alcohol distillation; cross crafts with woodcrafting, farmcrafting, vintnering. Includes studies of biochemistry.

Mathematics, Physics, Chemistry: These three are basic for any technician, the theory behind the practical work.

Repair & Maintenance: Practical studies of maintaining and repairing of various technologies used on Pern. Also called: Jack-of-all-trading.

There are two levels of study: Basic for junior apprentices and Advanced for senior apprentices or those specializing in that study. [Advanced level roughly equals with Terran University/College level)

See Also: Technicians Hall