Jarthir's Stories (1 - 5, most recent first)
Dragonsfall Weyr
Amber Hills Hold
Vintner Hall
Healer Hall
Hidden Meadows
Dolphin Cove Weyr
Dolphin Hall
Emerald Falls Hold
Harper Hall
Printer Hall
Green Valley Hold
Leeward Lagoon Hold
Barrier Lake Weyr
Sunstone Seahold
Citrus Bay Hold
Elsewhere on Pern
NPC Weyr
River Bluff Weyr
Seacraft Hall
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On Edge
Dalicia agrees to move back to the Hall after several days of enduring Jarthir's ill temper.
Writers: Eimi, Bree
Characters: Jarthir, Dalicia
The Benefits of Teamwork
After turning in a dismal assignment, Ulte is told to work with another.
Writers: Bree, Joy
Characters: Ulte, Jarthir
Unusual Methods of Persuasion
Jarthir uses some rather unusual methods to convince his wife that
they should leave their cot and return to the Hall proper.
Writers: Eimi, Bree
Characters: Jarthir, Dalicia
Potential Enemies
Jarthir tries to convince Dalcia that they should move into the Hall proper until the murders at Garnet Valley Hold stop.
Writers: Eimi, Bree
Characters: Jarthir, Dalcia
Develop the Skills
Jarthir gives Nyblek some encouragement over their craft.
Writers: Bree, Eimi
Characters: Jarthir, Nyblek