FAQ / Life on Pern / Craft Information / Tanner Craft
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Last updated 15th August 2005 by Eimi
Tanner Craft: Apprenticeship
Tannercraft Apprenticeship
Following are some facts of apprentice life at the Tannercraft Hall:
Apprentices must be a minimum of twelve turns of age. Although they may start their studies at a home Hold, it is recommended that they spend several Turns at the craft Hall so that they can benefit from the expertise available.
Apprentices live in three ten-man dormitories, located one each in the north, west and south wings of the third floor of the Hall. Attached to each dorm is a single room for a Senior Journeyman monitor.
Chores and classes for apprentices are scheduled on a rotating basis, by ten sections. These sections follow the same daily schedule:
6 c/m Breakfast
7 c/m First Section Assignment
9 c/m Second Section Assignment
12 c/m Nooning
13 c/m Rest/Study Time
14 c/m Third Section Assignment
16 c/m Fourth Section Assignment
19 c/m Evening Meal
Apprentice teams and Journeymen studying at the Hall are also assigned to Opal Cove Hold and Beastcraft Hall for two sevendays each. Master Occhipinti believes that his students must know all aspects of their craft "from hoof to Hall and Hold."
The Tannercraft Hall functions in the same way as other Crafthalls, with apprentices being answerable to any rank above them. Journeymen are in charge of most classes and work sections, as well as being dorm monitors, and dole out punishments and reprimands as needed. However, any Master may also discipline any apprentice or journeyman with cause. Apprentice disciplinary actions are recorded and overseen by the Master of Apprentices, with the Hallmaster stepping in on the more serious cases.
In order to progress through the Tannercraft ranks, crafters must meet requirements of age and length of study, besides being certified as competent in required areas. Promotion to senior apprenticeship requires a minimum age of fifteen Turns and three Turns of study. Junior journeymen must be eighteen Turns and have studied for six turns, while senior journeymen must be twenty-one Turns and have studied for nine Turns. Not every crafter will reach Mastery, but none will do so much before thirty Turns of age. The Hallmaster and the other resident Masters determine eligibility for promotions.
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Following are some facts of apprentice life at the Tannercraft Hall:
Apprentices must be a minimum of twelve turns of age. Although they may start their studies at a home Hold, it is recommended that they spend several Turns at the craft Hall so that they can benefit from the expertise available.
Apprentices live in three ten-man dormitories, located one each in the north, west and south wings of the third floor of the Hall. Attached to each dorm is a single room for a Senior Journeyman monitor.
Chores and classes for apprentices are scheduled on a rotating basis, by ten sections. These sections follow the same daily schedule:
6 c/m Breakfast
7 c/m First Section Assignment
9 c/m Second Section Assignment
12 c/m Nooning
13 c/m Rest/Study Time
14 c/m Third Section Assignment
16 c/m Fourth Section Assignment
19 c/m Evening Meal
Apprentice teams and Journeymen studying at the Hall are also assigned to Opal Cove Hold and Beastcraft Hall for two sevendays each. Master Occhipinti believes that his students must know all aspects of their craft "from hoof to Hall and Hold."
The Tannercraft Hall functions in the same way as other Crafthalls, with apprentices being answerable to any rank above them. Journeymen are in charge of most classes and work sections, as well as being dorm monitors, and dole out punishments and reprimands as needed. However, any Master may also discipline any apprentice or journeyman with cause. Apprentice disciplinary actions are recorded and overseen by the Master of Apprentices, with the Hallmaster stepping in on the more serious cases.
In order to progress through the Tannercraft ranks, crafters must meet requirements of age and length of study, besides being certified as competent in required areas. Promotion to senior apprenticeship requires a minimum age of fifteen Turns and three Turns of study. Junior journeymen must be eighteen Turns and have studied for six turns, while senior journeymen must be twenty-one Turns and have studied for nine Turns. Not every crafter will reach Mastery, but none will do so much before thirty Turns of age. The Hallmaster and the other resident Masters determine eligibility for promotions.
See Also: No articles yet
Referenced By: No articles yet