Amber Hills Hold
Dolphin Cove Weyr
Emerald Falls Hold
Green Valley Hold
Barrier Lake Weyrhold
Citrus Bay Hold
Elsewhere on Pern
NPC Weyr (NPC)
River Bluff Weyr
Master of Apprentices: OPEN
Dock Master: OPEN
Maps and Floorplans
Master Thayde goes on Fleet Duty and gets a nasty surprise when he realizes that Jalodwyn is also assigned the same duty. While they are out at sea Jalodwyn tells Thayde that she is pregnant and the baby is his. Thayde refuses to believe that the child is his or acknowledge it.
When they return to the Dolphin Hall after a fortnight at sea, Jalodwyn makes a scene on the pier, announcing to everyone that she's carrying Thayde's child. Enamra sees and hears Jalodwyn and runs away, ruining her reunion with Thayde.
Thayde and Enamra discuss the possibility that the child might be his and reconcile after his long absence.
The next day, Thayde reports in with Hallmaster Endarin and is in for a surprise when Endarin steps down and offers the position to Thayde. Thayde accepts the position of new Hallmaster, using his new title to immediately transfer Jalodwyn to a different posting.
Enamra has difficulty adjusting to her new role as the Hallmaster's wife and doesn't make friends with the snobby women of the Hall. Thayde tries to make her feel better by giving her an office of her own in their quarters, but it only serves to stress Enamra out more.
Written by Heather as L1 on January 27th 2020
The Dolphin Hall is the only Hall not located within the bounds of any particular Hold. After the big storm of Turn 3 that veritably destroyed Topaz Sea Hold and the Hall that had been located right on the sea, the Hall relocated to its current location just a half an candlemarks walk from Dophin Cove Weyr.
It had been at its previous location since three turns after the end of the Ninth Pass, a mere thirteen turns after the founding of the nearby Topaz Sea Hold. It prospered, and there were many women in the craft before the series of plagues and the banning of women from the southern crafts.
The plagues didn't leave the Dolphin Hall as badly decimated as many of the other crafts, thanks to the open immigration policy of Topaz Sea Hold which has led to more people being available to apprentice than at many other locations. All was well at the hall until 1190, when all crafters were withdrawn from Topaz Hold because of the Lord Holder's alliance with the Weyrholds - including the dolphineers.
But the Hall did not stand empty for long. At Lord Jaryd's request, northern dolphineers came south and moved into the abandoned buildings, forming a new Hall under the leadership of Hallmaster Heffrin. Although it wasn't exactly a congenial relationship between the northern dolphineers and crafters at other Holds, over the turns things have settled down, leaving the Dolphin Hall as an established and accepted part of the south.
It is currently located in an old sea holding that was dug into the cliffs just off the sea.
The hall is currently located about half a candlemarks walk from Dolphin Cove Weyr in a series of caves in the cliffs overlooking the sea.
The Hall is located in an old SeaHold that was left abandoned after the plagues. The SeaHold was of the traditional style, almost completely built within the cliffs at the back of the sheltered bay that is a part of the larger 'Dolphin Cove' area. With deep water access for small ships into the large sea cave the location was naturally well suited to a Hold, and now to the Dolphin Hall.
When the Dolphin Hall arrived they immediately put the two lower levels of the SeaHold into use. The lowest level contains kitchens; the dining hall; rooms that have been converted for use as classrooms, workshops, and equipment rooms; and those converted for the use of various non-dolphineer crafters within the Hall. The second level needed little renovation to function as offices, dormitories, private rooms and suites for the Hall's population. Since there hasn't been a pressing need to open and renovate the third level this remains closed off.
The basic layout of the Hall is of a single corridor on each level running parallel to the cliff-face. The occupied rooms are all between the corridor and the cliff so each has natural light from windows at the cliff end of the room. Nearly all of the rooms are long and narrow to enable as many as possible in the space, each with at least one window and a door into the corridor at the opposite end.
Across the main corridors from the the occupied rooms are the doors into shallow, often rough-hewn storage rooms. The larger of these have electric light. Some of these are plumbed as basic bathing rooms and necessaries.
While there are a few other entrances into the Hall on the lower level (most notably into the kitchens and via the sea cave) the main entrance is at the top of the wide flight of stone stairs rising up from the working dock area. The main doors, though double in width, are not particularly tall but do lead into a large, lofty foyer which rises up into the second level. An ornate staircase on each side of the great room gives access to the open gallery across the back of the foyer and from which the second level corridor leads away to both the left and right.
On the second level to the left of the foyer are the former SeaHolder's rooms with an excellent view of the docks below and of the entire bay. These are now the Hallmaster's office and personal rooms. In the same position on the other side of the foyer is another large suite of rooms, now converted into the offices for the Hallsecond and Master of Apprentices.
Thanks to AIVAS, the dolphincraft is fairly sophisticated. They have diving bells and modified flamethrower tanks that help to serve as compressed air tanks to help them stay under and dive deeper than they would normally. For more information on the specific technology, see the craft information section.
Considering the current dolphinhall is aligned with the northern Dolphin Hall and located near a Weyr, female crafters are always welcome. Many take advantage of this by apprenticing.
Population and Plague Effects
There are just under two hundred people living at the hall - dolphineers, their families, and support staff. Due to the fast action of the Dragonriders during the storm of Turn three, almost all of the residents of the hall managed to survive and relocate to the new location. Other dolphineers are posted to seaholds throughout the southern continent. The dolphin hall also has a harper and healers assigned to them, as well as some crafters from other disciplines. If the dolphineers require anything their resident crafters can't provide, they go instead to the crafters located at the Weyr.
Currently, the Dolphincraft Hall is being supported by the Northern craft as they slowly rebuild the hall. Eventually it is intended that they will be able to do trade with the Weyr and Seacrafters to support themselves once again.
With the Weyr being fairly close, the dragons offer some transportation. The Hall has its own boats and the capability of swimming long distances if they have to get from one place to another.